Showing posts with label onsite 26:dirt. Show all posts
Showing posts with label onsite 26:dirt. Show all posts

30 January 2012

What About the Aesthetics of Dirt? A manifesto for contemporary urban design


WAI Architecture Think Tank

 As a dim light gradually brightens up the pitch-black scenery, the silhouette of 19 dancers is slowly revealed through a thick haze. The sound of Henryk Gorecki’s melancholic Symphony No. 3 (The Symphony of Sorrowful Songs)heavily echoes through the thin air, and accompanies the visually leaden movements of performers hastily crossing a velvet-cushioned stage that seems to sink each time deeper under their steps. The spectators are soon absorbed by the metaphoric maze of this urban epic.
 

Chinese choreographer Wang Yuanyuan’s dance piece was heavily inspired by a city striving under the effects of air pollution. In fact, it appeared as if the small particles of dust and sand that so commonly float through Beijing’s air, had penetrated through the acoustic walls of the Performing Arts Centre. The scene unfolds a sharp vision of blurred environments. Haze is a contemporary dance performance about a contaminated environment. Haze is a subversive performance about Dirt.

Art as deus ex machina
Unfolding in three parts, Haze displays the bodies of the dancers in a continuous struggle with the pollution of the contemporary city. In the performance the urban tale is narrated with a strong visual mise en scène as it reflects our own behavior within a hostile environment, when the dancers embrace a series of attitudes that include mirroring, judging, and persecuting each other. Portrayed through a blurred atmosphere, Haze is a perfect illustration of the potential of dirt to inspire art, and the potential of art to address an unpolished version of reality.  When art is inspired by the neglected features of our surroundings, a new dialectic relationship can be established with our urban context.
 

Following a similar strategy, Andrei Tarkovski’s 1979 film Stalker, exploits a smudged environment and makes it into the visual catalyst of the whole plot. In Stalker, dirt acquires a transcendental role as the plot reveals the journey of three characters that are in search of a mystical zone, and will go from a grimy village, to a contaminated landscape of abandoned buildings, and polluted ruins of old factories. While the bodies of the personages are constantly dipped into stagnant water, sunk into  mud, buried into the soil where syringes, bottles, and every kind of dirt lies, the real pollution is converted alchemistically into a strikingly beautiful imagery.
 

Has art managed to address a topic so long ignored by the discipline responsible for thinking, understanding, and designing cities? Can urbanism learn from other forms of art and deal with the issues it usually ignores? What if, for once, dirt and other neglected inherent areas of our urban domain stopped being a matter of our repulsion, and instead were transformed into the source of our inspiration? What if we were able to reconsider the aesthetics of the urban imperfections?
Why if dirt is usually in the city, it appears as if doesn’t belong to it? Why if art can address the problems of the urban environment, urbanism has distanced itself from them? Why is dirt never diagrammed, mentioned, analyzed? Why do the renders always show clear blue skies and immaculate streets? What about the potential of the aesthetics of dirt?

The modernist case

Ever since modernism (although justified) became infatuated by hyper-hygienic urbanism, dirt has turn into a topic of taboo on the urban sphere. The modernists got rid of dirt from their diagrams, but dirt didn’t disappear from the city.  Why then, if the city has proved to be more than the four Le Corbusian values of urbanism (habiter, travailler, circuler et cultiver le corps et l'esprit), has dirt remained an elusive topic?
 

Why have the only brushes with the topic of dirt come in very sporadic proposals, like the diagram by the Team 10 in the fifties (Bidonville Grid, 1953), or the project by Koolhaas in the seventies (Exodus or the Voluntary Prisoners of Architecture, 1972)? Why is it easier to flirt with floating cities, and gravity-less architecture, than to face dirt? Has our cleanliness become a Potemkinesque illusion of an unfathomable obsession?

A call for narratives

As a strategy to address neglected topics on urbanism, we have been working on a series of architectural narratives. The creation of these urban episodes allows us to discuss topics that usually will be left out of any discussion. The first of the narrative series titled Wall Stalker uses Andrei Tarkovski’s film as inspiration and as a theoretical framework as the main protagonists and its inherent grimy environment become part of our reflection on urbanism. The images of the animation display the journey of a three man exodus out of a failed city in search of a mystical wall where they wish to find the essence of architecture. The animation contrasts the visually puzzling effect of urban abandonment with that of the ultimate form of hygienic architecture: a colorless, featureless wall. This monumentally silent element enhances the presence of all the neglected parts of the city from where the three characters came from.
 

Like Haze, and Stalker, the animation proposes to activate urbanism’s inner convictions, and make dirt as much a part of the aesthetic cannon of the discipline responsible for thinking our urban environment. In order to achieve this, the images of desolation, neglect, dust, and haze have to form part of our visual repertoire, both as provocations, and as rhetoric pieces of intellectual dialogue. We must not strive to glorify or work to achieve dirt, but we should include it as a potential tour-de-force. Dirt must be part of urbanism’s lexicon; it must be discussed, analyzed, and represented. As with Wall Stalker, we propose a subversion of the dirt and all that “it” represents. In order to achieve change, and make urbanism relevant again, we propose to make it part of our representations, and the aim of our efforts. We call for a manifesto of Dirt.


WAI Architecture Think Tank is a workshop for architecture intelligentsia based in Beijing.  Co-founded in 2008 by French architect Nathalie Frankowski and Puerto Rican architect Cruz Garcia, WAI constantly asks, What About It?
Their website is here: www.wai-architecture.com
 

A synopsis of Wall Stalker, an animated architectural narrative, in which the characters of Andrei Tarkovski’s 1979 film Cталкер (Stalker) (based on Roadside Picnic) become the protagonists of a three man exodus from a city of icons, in search for the essence of architecture,  follows: 

A Stalker is what people in Arkady and Boris Strugatsky’s Roadside Picnic (1971) call a whole new profession of misfits that risk their lives in the Zone (a mystical place of transcendental powers) to seize valuable things. A Wall Stalker then, is somebody who is taking the same risk to grasp whatever he can find in an equally mysterious Wall.
 

Wall Stalker is an animated architectural narrative, in which the characters of Andrei Tarkovski’s 1979 film Cталкер (Stalker) (based on Roadside Picnic) become the protagonists of a three man exodus from a city of icons, in search for the essence of architecture.


After opening with the title illustration, the first image of Wall Stalker shows an overview of Egoville, the capital of Ego in which the skyline is highlighted by a wasteland of desolated icons. This post-apocalyptic environment offers no hope for the three characters as they decide to break away from this city product of the cynicism of man, and reach for the legendary wall, where they believe the essence of architecture can be found.  Once the characters leave the city behind them, they find themselves melancholically traveling through a purgatorial landscape of post-iconic desolation. Submersed in a forsaken desert with their last hopes about to evaporate, they finally spot the legendary wall they’ve been looking for.  The mysterious presence of this mystical element becomes accentuated by its striking visual silence. Free of any kind of symbolism and stripped of any ideological aesthetic, the wall only offering for the three exhausted men its inherent inertness. After completing their intended journey, the new predicament of the three wanderers will be how to grasp the mythical “essence” of the wall. From that moment on, their lives and the city will never be the same. 


Wall Stalker is a graphic journey through the fictional subconscious of architecture. Using pieces of Jan Garbarek as acoustic background the architectural narrative is built around twelve chapters/photomontages that depict the three men odyssey through the dialectics of architecture and the city they created. The compositions of the twelve chapters not only absorb into its plot Tarkovski’s film but also pieces of El Lissitzky, Vladimir Tatlin, Paolo Soleri, Caspar David Friedrich, and Giambattista Piranesi in the form of collage, in order to create a scheme full of symbolism while simultaneously being disconnected from any other plot.


Wall Stalker is divided into three parts with four chapters/photomontages in each. The first Part is titled Egoville and includes The capital of Ego, The Meeting I, Exodus, and The Last Glimpse. The Second Part is named Un Voyage Purgatoire and includes Les Portes du désert, Sea of Sand, The wanderer, and Conquest. And the Third Part is The Wall, which includes The Meeting II, Inquisition, No turning Back, and Blindness.

Wall Stalker is the first of a trilogy of architectural narratives of WAI Architecture Think Tank that explore the essence of architecture.


By Nathalie Frankowski and Cruz Garcia (WAI Architecture Think Tank)
www.wai-architecture.com
http://www.vimeo.com/13919911

WAI Architecture Think Tank.  'What About the Aesthetics of DIrt? A manifesto for contemporary urban design..'  On Site review, no. 26 Fall 2011
©Nathalie Frankowski, Cruz Garcia and On Site review


02 January 2012

First Dereliction, then Occupation. Architecture and the Unspeakable


John Szot

In this building proposal, a partially-completed building is temporarily abandoned and left at the mercy of New York City’s street writers and guerrilla artists to be provisionally occupied and abused without supervision. By exposing the raw structure to all the violence and rambunctiousness of a metropolis, this experiment allows us to capture activity and ideas that usually lie beyond the architect’s grasp in a manner that does not compromise their cultural currency. The result is an authentic slice of urban subculture that occupies a legitimate position within the urban fabric, and thus within the identity of the city.

This is an inversion of the typical life cycle of a building. Here, dereliction occurs before inhabitation. Therefore the final product remains unknown and outside the reach of conventional architectural documentation. In order to bring some degree of insight into the process during design development, the entire structure was subjected to a simulation in which we developed a narrative to describe the activity that might take place during the period of ‘induced dereliction’ and do justice to the subtleties inherent in this unlikely marriage.


links:  http://www.johnszot.com/archandtheunspeakable
http://www.mascontext.com
http://www.johnszot.com

John Szot    'First Dereliction, then Occupation.'  On Site review, no. 26 Fall 2011
©John Szot and On Site review


John Szot is a designer working in New York.  His work has been exhibited in Chicago, New York, Portland and the Netherlands.  He currently teaches architecture and digital visualisation at the Graduate School of Architecture + Planning at Columbia and is one of the directors of the Experimental Modern Arts Collective.
http://www.johnszot.com/archandtheunspeakable

13 December 2011

Dust Bowl Designs: the Federal migrant camps of the Great Depression

by Joseph Heathcott
Beginning in 1932, the topsoil of the American plains took to the wind and scattered eastward across the country.  Decades of sodbusting, mono-cropping and deep furrow plantation had exhausted the fragile soil structure, leaving it vulnerable to drought.  When the rains failed in 1931, the earth began to dry up.  By 1934, the United States was experiencing its worst drought in history.  As the soil desiccated, the fierce winds of the plains gathered tremendous plumes of dust and carried it over millions of square miles.  All told, a billion tons of earth moved on, devastating farms, wrecking communities and setting in motion the great westward migration of families seeking work.
  
In response to this ecological catastrophe, the Roosevelt administration reorganised the rural relief effort and charged the Farm Security Administration (FSA) to coordinate a range of housing, credit, health and education programs for farm families, migrants and itinerant workers.  As part of an expansive New Deal state, the ultimate goal of the FSA was to democratise land ownership by eradicating rural tenancy.  The immediate challenge, however, was to organise temporary shelter for millions of people in motion – the displaced and the dispossessed.
  
In 1937, the FSA launched a government camp project to provide shelter and services to migrant workers in 15 states, mostly in the West, but also in farm and fishing communities in the Northeast and the South.  For many migrants, shelter per se was not the foremost challenge – many families took refuge in their vehicles or in makeshift squatter camps.  The main problem was that a lack of stable housing forced them to spend large portions of their income on fuel in order to keep moving.  Thus, the FSA would not only supply shelter, but would site camps strategically in order to maximise transportation efficiencies.  FSA officials used government trucks to transport workers to agricultural jobs in the areas around the camps.  This enabled migrants to spend less on fuel and to retain a larger share of their earnings for essentials.
  
While shelter was just one part of the larger array of challenges migrants faced, the FSA viewed its provision as a top priority.  The Roosevelt administration, Congress, and FSA leadership regarded the unhinged population with alarm, worried that the lack of stability could lead to radicalization.  For government planners and architects, self-built squatter camps that cropped up across the country presented an ungovernable landscape full of moral and physical danger, magnifying the already dire conditions of the Great Depression.  They argued that only the rational delivery of modern shelter units in sufficient numbers could draw people out of their makeshift interstitial communities.
  
To build the camps, the FSA liaised with the Works Progress Administration (WPA), the Civilian Conservation Corps (CCC) and other federal relief agencies.  With primary responsibility to construct dams, bridges, hospitals, post offices, and other government buildings, a great deal of architectural and engineering talent was concentrated in the WPA.  The CCC maintained an in-house staff of land surveyors, planners and road builders because of its work in constructing state parks, fire roads, retreat camps and other rural facilities.  By the end of the decade, the FSA had built up its own stable of architects, engineers, planners and surveyors, managed by a vertical system of national directors, regional administrators, and local camp officials.
  
The FSA deployed a range of measures to scale up design and construction of the migrant camps.  Rather than hire one architect or firm for every project, the FSA retained a pool of architects to develop standardised plans around a limited and uniform program of building.  While the FSA contracted with private construction companies to build the camps, it retained control of the supply chain of materials in order to reduce costs and speed production.  Civil engineers moved from site to site in order to oversee the surveillance, grading, utility installation and other site preparations.  Many camp services were delivered through mobile rather than stationary means, including dental and health clinics installed in manufactured structures and mounted on trailers.
   
In general, the FSA favoured modular, functionalist design, reflected in the work of some of its most well-known staff, such as landscape architect Garret Eckbo, architect Vernon de Mars and civil engineer Nicholas Cirino.  FSA camps attracted notice from modern architecture circles, including the influential Pencil Points architectural journal, which devoted an entire issue in 1942 to the camps.
  
Most camp buildings were wood frame clad either in canvas, wood or metal.  In some regions, architects made attempts at vernacular design adaptations. Camp Osceola in Florida, for example, featured small porches and low-angle gables on stilt-raised residential buildings not unlike local houses, while community facility buildings in Texas and California were often open to the air; camps in Arizona used adobe for wall construction.  But most camps rose up according to a set of centralised codes and specifications meant to accelerate the process of construction and multiply the number of sites in the pipeline.  This centralisation of design led to such follies as tin roofs in Texas and metal cladding in Florida, forcing residents out of their units in the long summers.
  
As federal architects and civil engineers sited, planned and constructed the camps, the Head of the FSA Information Division, Roy Stryker, dispatched twenty-two photographers throughout the country to document the effort.  He employed many of the top photographers in the United States, including Dorthea Lang, Jack Delano, Gordon Parks, Ben Shahn, Marion Post Wolcott, Walker Evans, Arthur Rothstein, Russell Lee and Marjory Collins.  He supplied his photographers with 'scripts' describing the range of subjects and treatments deemed appropriate to the purpose.  These photographers left a detailed visual record of the camps, with tens of thousands of unique images.         
  
FSA photographs depict rural families adapting to life far from their Kansas and Oklahoma farms.  Planners organised each camp on some variant of an orthogonal grid surrounding a public square, a landscape condition largely alien to the residents' experience of rural agricultural life in the Midwest and Great Plains.  People shared water sources and bathing facilities, recreation spaces and dining halls.  In many of the camps, the FSA operated co-operative stores, day care centres, adult education classes, libraries, health clinics and kitchens.  Architects invariably sited camp manager offices next to the gates in order to enhance surveillance.    
  
And yet, these images of the architecturally uniform and rigorous camps belie the fragility and transience of their condition.  With the 1940 elections, the political winds in Congress shifted against bold federal experiments such as the migrant camps.  The entry of the United States into World War II in 1941 absorbed millions of migrants into the military and defence production force.  In 1943, Congress shifted all migrant relief programs into the more conservative and narrowly conceived War Food Administration in the Labour Department.  By the conclusion of the war, the federal camp program was shuttered.    
  
In the end, the camps presented highly ambivalent landscapes.  They were less communities than collections of strangers, coming and going at intervals, forming rapid but tenuous connections amid dire circumstances.  The architecture itself expressed this ambivalence.  On the one hand, camp planning and organisation spoke of a tentative optimism in the provision of the public good.  On the other, it expressed the aims of government through modular and temporary construction suited to the immediate provision of shelter, but less suited to the broader goal of the New Deal to remake American democracy.  The camps had sprung up amid volatile political and economic forces – by the time the government had constructed a sizeable network of camps, federal priorities had shifted to the war effort.  Migrants disappeared into factories and defence housing springing up in cities; construction materials flowed out of FSA warehouses and into war production.  In hindsight, the permanent state of the camps had always been impermanence; they were momentary and ephemeral, much like the dust that drove people westward in the first place.

 

Heathcott, Joseph  'Dust Bowl Designs'  On Site review, no. 26 Fall 2011
©Joseph Heathcott and On Site review